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Post by Maito 'The Islander' Bone on Jun 8, 2012 7:18:30 GMT -6
Matt Take out the CC giving xp because then your SS if you sword train will be uneven and you will gain xp for no reason, That would also basically make me not want to get 100% CC Uno, how will it be uneven when you will be gaining sword/throw skill separately ? Your character level does not determine your sword/throw skill with this new system, it only dictates how high said stats can go.
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Post by Kurei Hiitaka on Jun 8, 2012 14:05:31 GMT -6
Aye lol, point of the CC giving you exp is because Student > Genin is going to require a bit more of a lengthy exam, being required to preform certain jutsu to pass. And since Bunshin and Henge can't be preformed easily w/o CC...
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Post by Onime no Kyo on Jun 8, 2012 14:49:14 GMT -6
Here is my point of view on the whole npc giving exp. I actualy Really like this idea, it reminds me of a dif. game I use to play called Final Ressurection. In the beginning, everyone trains on the punching bags or speed bags, untill they get to 100k strength, and then they go train by killing npcs. Saibaman are the weakest, so everyone starts on killing t hem, then moves up to saiyans, then the ginyu force, and then finaly to the desert with all the buu related npcs. It made training a lot more fun and more interesting. The stronger the npc, the more exp.
So in short, i really like the idea.
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Post by Tiikeri on Jun 8, 2012 20:58:24 GMT -6
I used to play that a little bit >
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