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Post by Tiikeri on Jun 6, 2012 20:25:33 GMT -6
I imagine that mobs will be buffed, and a larger variety of them will be released.
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Post by If ur reading this its to late on Jun 6, 2012 20:46:11 GMT -6
Or D.) None of the above and realize that players who train via the most efficient training will obviously be the most selected for, rendering all other forms basically obsolete. @tii; I will admit I didn't even think Matt's AI would be that good as to have the mobs actually avoid the papers, but even if they do I'd be much more compliant with this form of training if the mobs did more damage to prevent shit like this. Huh, 8k damage is a lot when they spam substitute and shushin and dodge half of your hits 0.o of course, that was when I was puppet and couldn't do shit damage. And Nah, Roy, Matt will still pick you for Mizukage over Joe Schmoe A, unless you decide to join SSM or something. Just like Laz will probably be akatsuki leader again, and Lemons will prolly be Kage unless the usual player stays in leaf. He won't pick me as Mizu lol He won't pick laz again because he sucks as leader And he definitely shouldn't pick lemons again.
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Post by Tiikeri on Jun 6, 2012 20:53:04 GMT -6
Tii for Hokage!
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Post by Kurei Hiitaka on Jun 6, 2012 21:13:54 GMT -6
Tii for Hokage! Roy for SSM! Me for Tsuchikage! Grey for Mizukage! Sefi for Raikage > Noshi for Grassmaster! Though, I agree, they'll probably be buffed and a wider variety would be put out. Sometimes you guys don't seem to give Matt enough credit XD.
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Post by noshi on Jun 6, 2012 21:15:33 GMT -6
I don't want akatsuki leader o.o I'm remaining position free so when matt finally adds grass I can easily migrate to it and accept the position of Grass Masta.
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Post by Kurei Hiitaka on Jun 6, 2012 21:18:26 GMT -6
I don't want akatsuki leader o.o I'm remaining position free so when matt finally adds grass I can easily migrate to it and accept the position of Grass Masta. Fixed it lol. But anywho, on-topic, Least you guys're keeping your log option. We don't know all the details yet--logs may actually be faster, due to less of a risk (Say shinobi dodging your paper bombs and ohkoing you w/ water dragon risk) than fighting npc's.
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Post by Apex Barry on Jun 6, 2012 22:40:29 GMT -6
The normal req being 2k is fine, personally Waga I like the system the way it is because it's fair to the people (like myself and a few others) that don't have a whole lot of time on their hands to play a fair time spent to gain Jounin. Making the req 3.5k for Jounin just to unlock those extra clans and then re-level up when it may take me 1-3 weeks or so just to get to 2k for Jounin doesn't really add any incentive for me to play.. Pretty sure there are others that are in similar positions where they cannot play a lot that would rather the Jounin system remain the way it is, possibly just make killing Zabuza harder (currently he doesn't attack Summons for some reason, could change that to prevent the "Hide-behind-the-bridge-and-use-lots-of-summons (or Manda)-to-Kill-Zabuza" tactic).
I see an upside to dealing with those who "no-life" the game by raising the req to 3.5k to bypass the Kage thing, but that's disadvantageous to those in my current position. Took a couple of weeks for me to have time to get to 2k, then a few days to even hit 600. I hadn't had time to level since then and the game went down the day I was off. lol
EDIT: I think there should be a system added so a person cannot max both SS and TS. You can have both, but I see obvious issues with people being able to max both.
Also Matt I don't think it's a good idea to nerf big swords any more than they already have been. HP has already been buffed and it takes quite a few hits to actually kill someone. Fighting should be long enough to be fun (which it is right now for the most part) but not long enough to the point it becomes tedious. I don't think throwing weapons should be nerfed either, I do (like stated above) support a system where you can have both, but cannot max both. Most people that use swords nowadays are hybrid anyway, and I see somewhat fewer people taking up big swords because they prefer to be able to swing faster, taking up short swords instead.
I'll edit this later, I'm tired and I have to go back to work tomorrow..
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Post by Tiikeri on Jun 6, 2012 22:59:59 GMT -6
EDIT: I think there should be a system added so a person cannot max both SS and TS. You can have both, but I see obvious issues with people being able to max both. My suggestion for this : The sum of your TS and SS cannot exceed twice your level. So if you are level 5000, you cannot have, for example, 10k TS and 10k SS.
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Post by Kurei Hiitaka on Jun 6, 2012 23:48:45 GMT -6
Also Matt I don't think it's a good idea to nerf big swords any more than they already have been. HP has already been buffed and it takes quite a few hits to actually kill someone. Fighting should be long enough to be fun (which it is right now for the most part) but not long enough to the point it becomes tedious. I don't think throwing weapons should be nerfed either, I do (like stated above) support a system where you can have both, but cannot max both. Most people that use swords nowadays are hybrid anyway, and I see somewhat fewer people taking up big swords because they prefer to be able to swing faster, taking up short swords instead. Actually...most people were using the large swords for the range and 25k easy damage. Most people were getting 3-shot by swords, when the victims couldn't even do 25% of the person's hp in return. Deleted most of the quote, but I also wanted to mention that I sort of agree with not adding a requirement to bypass the Jounin requirement. I feel the kage should have absolute say in the matter simply because of what Jounin stand for in the manga/anime, as well as what most players think when they see a Jounin in game. A Jounin should be one of the top players in the village, not someone who no-lifed to a level and completed a "hard" task to obtain the rank. For instance, there was a lot of "You're so weak for a jounin!" in ooc; better to see less of that and more "Oh crap, we're fighting a jounin...um, strategy pl0x!" lol. The reason I surround hard in quotes is that people will ALWAYS find a loophole or tactic that devalues the supposed hardness of a mission. For instance, Manda summoning.
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♛Stigmata Gillz©
Sound Organization
Believe in the gift of the goddess.
Posts: 1,511
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Post by ♛Stigmata Gillz© on Jun 7, 2012 1:39:23 GMT -6
if you all want to talk about tedious work it's reading all of the stuff posted in this thread >O, although it is interesting to see the ideas flying around.
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Post by Kurei Hiitaka on Jun 7, 2012 1:46:11 GMT -6
if you all want to talk about tedious work it's reading all of the stuff posted in this thread >O, although it is interesting to see the ideas flying around. xD Pretty much.
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Post by Maito 'The Islander' Bone on Jun 7, 2012 6:19:21 GMT -6
What if, to prevent whoring both, your Throwing Skill + Sword Skill cannot exceed twice your level? Instead of being able to get 20k in both. I support this idea, Tiki. I think it'll be extremely disadvantageous to the players who are unable to invest the time that others can into training if we were able to max both skills. Some may argue that ninjas can be proficient in several skill sets blah blah....but this NTFB...the land of potentially OP'd jutsu and high school students. Now, for the NPC 'grinding'As for the others not in agreement of the npc grinding....it's not about 'grinding' the idea [ if any of you had bothered to read the actual suggestion <--- assumption ] was to add an alternative method to leveling...everyone saw Matt's post "killing npcs would give the highest exp" and went rage mode. I also suggested that the npcs be 'buffed' maybe also improve on their AI until that time comes (end game) when they can be 1-2 hit as usual. Currently, some of the NPCs run from chakra infused weapons such as kidoumaru's arrows and kunais...they run and don't venture close to the hyuuga's palm strikes. If this could be applied to several other jutsus [ thereby improving the AI], then i'm sure you all would get on board. Boss NPCs such as Oro, the akatsuki members etc, would be 5stars in terms of difficulty to kill and would probably reward enough exp to level 5 times....but then again, that basically gives the thumbs up to those overpowered jutsus such as C0,Kirin etc. As far as ranking up to Jounin goes, i would prefer an actual exam/trial The requirement could be the 'special jounin' rank or chuunin i guess + level to enter. The trial/exam would be as follows :-> Score the most on a written exam [ No crappy narutard trivia, i'm talking a real exam, one which requires you to think logically not just rely on 'how much you know about the series naruto '. -> Teleport to a forest similar to the FoD ( providing you score above 90% on the written) and kill shit....gain points per kill, lose points if you hit another player. Person with the most points afterwards from each respective village gets Jounin... What's not to like ? Gives the middle finger to Bias/Unbiased kages as players wouldn't have to rely on them. Gives a thumbs up to happy go larky players
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ravenz
Ninja Academy Student
Posts: 7
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Post by ravenz on Jun 7, 2012 6:36:58 GMT -6
new update = wipe?
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Post by Kurei Hiitaka on Jun 7, 2012 9:46:27 GMT -6
What if, to prevent whoring both, your Throwing Skill + Sword Skill cannot exceed twice your level? Instead of being able to get 20k in both. I support this idea, Tiki. I think it'll be extremely disadvantageous to the players who are unable to invest the time that others can into training if we were able to max both skills. Some may argue that ninjas can be proficient in several skill sets blah blah....but this NTFB...the land of potentially OP'd jutsu and high school students. Now, for the NPC 'grinding'As for the others not in agreement of the npc grinding....it's not about 'grinding' the idea [ if any of you had bothered to read the actual suggestion <--- assumption ] was to add an alternative method to leveling...everyone saw Matt's post "killing npcs would give the highest exp" and went rage mode. I also suggested that the npcs be 'buffed' maybe also improve on their AI until that time comes (end game) when they can be 1-2 hit as usual. Currently, some of the NPCs run from chakra infused weapons such as kidoumaru's arrows and kunais...they run and don't venture close to the hyuuga's palm strikes. If this could be applied to several other jutsus [ thereby improving the AI], then i'm sure you all would get on board. Boss NPCs such as Oro, the akatsuki members etc, would be 5stars in terms of difficulty to kill and would probably reward enough exp to level 5 times....but then again, that basically gives the thumbs up to those overpowered jutsus such as C0,Kirin etc. As far as ranking up to Jounin goes, i would prefer an actual exam/trial The requirement could be the 'special jounin' rank or chuunin i guess + level to enter. The trial/exam would be as follows :-> Score the most on a written exam [ No crappy narutard trivia, i'm talking a real exam, one which requires you to think logically not just rely on 'how much you know about the series naruto '. -> Teleport to a forest similar to the FoD ( providing you score above 90% on the written) and kill shit....gain points per kill, lose points if you hit another player. Person with the most points afterwards from each respective village gets Jounin... What's not to like ? Gives the middle finger to Bias/Unbiased kages as players wouldn't have to rely on them. Gives a thumbs up to happy go larky players You're not gonna shut a lot of peoplr up about the NPC training, even w/ this logic Maito Too many people just wanna rage thinking killing NPCs is going to make players who choose to log train obsolete. Also on the Jounin thing, the problem is that unless the exam is VERY hard, that's going to end up causing the problem Matt seems to be trying to avoid--90% of the game being Jounin and 90% of the game remaking into "Uber" clans.
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Post by Apex Barry on Jun 7, 2012 10:22:54 GMT -6
Kurei most of the people hitting that type of damage are really high and for that to take away 1/3 of your hp you'd have to be like under 3k o.o and they would have to be far over. As a Jounin at 2k I was only hitting 6~9k with my sword, without a CS boost (Had Tayuya so it wouldn't have boosted me much). I say 6~9k because I was doing between 6-7k but I had 2k stat points saved, so my max would've been around 9k (a little less since it's not 1x + 1x). But yeah, Sword Training now takes a great deal of patience because a lot of people will surpass you in levels early on, so I think the amount of damage you do is well compensated for now (It takes a little over 2x the amount of time to train as throwing, and like 1.4x the amount of time to train as logs). Some players have opted to train using logs for a while then go back to Sword training at a later level, just to keep up with the rest. Also, unless the person is extremely patient, they usually have about 3-5k stamina after the exp cap is hit, just to gain 2-3 levels per rest.
Big swords also have disadvantages, like being stuck in a single location until your swing is over (giving people that fight at range a huge advantage to be honest).
Also about the Jounin system. Being a Jounin currently does have value, just not the value that Matt wants. Being forced to make Jounin rank in order to unlock these clans gives value to someone getting Jounin, then remaking into a clan that they want instead of just changing clans and keeping on leveling from 2k.
However, if the Jounin system is changed, I propose a different system to unlock the clans: Starting at 2k, you can start a series of difficult missions (not "difficult" but difficult) and must complete all of them (maybe a series of 5-10 of them) to unlock a specific clan for your key. The maybe NPC fights but the NPCs are like Zabuza strength, there are no boundaries to hide behind, they attack summons or anything that comes within the entire area (so players cannot snipe off screen), use Ninjutsu as well as Taijutsu, are immune to binds like Kyuu or Oiroke or Sand Rain or any bind at all, also immune to all genjutsu. Just to be even more fair, they'll be immune to Amaterasu as well and absorb ohkos like the Rasengan/Chidori forms and Kirin, so people can't use that to easily unlock all the clans. So, for each clan, there would be a different series of missions, with the next mission only able to be accepted after completing the previous. The missions also give exp as to go with the new system of things and can only be completed one time each. For example, to unlock Uchiha as a clan, you would have to talk to Sasuke in Leaf (or you can set the missions to be given by the one near Sound) and accept his missions, after completing them all (which should be quite the arduous task) then you'll gain an Uchiha Medal and from then on you can remake into an Uchiha. However, the other locked clans will remain locked. To unlock Rikudou you'd have to talk to Nagato, for Satetsu: Chiyo, for Juugo: Orochimaru, for Terumii: Yugito, and for Yotsuki: Killer Bee. Hozuki maybe talk to the Jinchuuriki bubble guy.
In addition you could make it to where you cannot accept the missions unless you are of the minimum level (2k) and also a ninja of that village. Maybe make each mission set unique, or make each one a hard ass battle. Like for unlocking Rikudou, you'd have to fight all 6 of Nagato's Paths of Pain at once, each hitting hard enough to make it dangerous for a level 2k to try it and triumph easily. Or switch it up, have some like Rikudou require a battle, while others like Uchiha may require a series of battles divided into missions.
Just spitballin.
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Post by Kurei Hiitaka on Jun 7, 2012 16:29:51 GMT -6
That unlock idea does sound better than "Oh you're jounin, here, remake whenever" xD.
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Post by Red on Jun 7, 2012 17:36:12 GMT -6
remake with a risk of not being able to pick the clan u want*^kurei
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Post by Kurei Hiitaka on Jun 7, 2012 18:05:11 GMT -6
So true xD
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Post by Quattro on Jun 7, 2012 20:22:57 GMT -6
+1
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Uno
Genin
Posts: 99
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Post by Uno on Jun 8, 2012 7:11:53 GMT -6
Matt Take out the CC giving xp because then your SS if you sword train will be uneven and you will gain xp for no reason, That would also basically make me not want to get 100% CC
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