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Post by Swag~arashi on Feb 14, 2013 10:22:25 GMT -6
Back in my day(eesh...) there were plenty of log trainers. If you wanted more health and chakra it was the way to go.
With this it sounds like everyone will have the same health and chakra and then you practically have to make the choice over one or the other. And if you are a taijutsu user(which a large amount of the community is) it is now always better to use a sword since you're keeping your increased health and chakra while now also doing more damage.
I could be wrong though. I lack all the information.
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Post by Sefirosu on Feb 14, 2013 10:26:05 GMT -6
Sword trainers will also have to face more train time to get their SS up.
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Post by Sefirosu on Feb 14, 2013 10:31:03 GMT -6
Log training = stats and leveling
Sword and throwing are only meant to increase their respective skills. So sword training and throw training wont affect your leveling, and the skill cap is 2x your level (if Matt keeps to what was talked about before), to prevent a level 51 player having 50k SS. Sword training and throw training will be the same speed as log leveling, so if one wished to cap his level, SS, and TS, he's free to do so. But his training speed would be 3x the amount vs a player who didn't train their sword or throwing and only capped their level.
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Post by Swag~arashi on Feb 14, 2013 10:34:45 GMT -6
So what exactly are the goals of these changes?
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Post by Dean Winchester on Feb 14, 2013 10:35:38 GMT -6
this sounds like exactly what waga said, people doing bs damage with lots of health
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Post by Sefirosu on Feb 14, 2013 10:41:11 GMT -6
We're heading in a different path for training, and this system (if this is the system Matt has decided on doing, I'm merely stating the latest training idea that seemed solid, but I'm not Matt nor am I a part of the programming) is the first step. By separating log training from sword and throw, maybe later in the future, we'll change training again to something more engaging. I certainly have a few ideas in my head, but they need to be worked on.
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Post by Swag~arashi on Feb 14, 2013 10:46:08 GMT -6
Mmkay, sounds good.
I'z jus' makin' sure ya'llz iz usin' ya nogginz'.
Always remember when designing stuff that more options and more counter-play is always better.
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Post by Sefirosu on Feb 14, 2013 10:54:34 GMT -6
this sounds like exactly what waga said, people doing bs damage with lots of health With the time investment people will put in to level their sword skill and throw skill, why shouldn't they deal more damage than those who don't?
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Post by Matt on Feb 14, 2013 11:04:35 GMT -6
Log training will remain somewhat the same, and sword / throw training will be skills that one can train, but it wont level them up. So essentially, if someone had the time, a player will cap on the logs, and then raise their sword skill and throw skill on the respective training logs. Also, the cap for SS and TS, from what I remember is 2x the player's level. So how won't this make everyone use swords?Lol, you are right in that this is kinda encouraging sword-usage...its part of my master plan There is a big part of my system which I havn't talked about which makes the system not so...static.
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TRVPLXRD THURNIS
ROOT
Couple A B C's, bad bitch double D's poppin' E's I don't give a F told ya am a G
Posts: 514
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Post by TRVPLXRD THURNIS on Feb 14, 2013 11:39:30 GMT -6
Let's say that a player is capped, 10k speed and 15k tai. Sword
15000+20000=32.5k (Cause you don't hit the full result of this sum).
Throw Training
20000(throwing skill)x0.6(triple shurikens damage)=12000
10000(speed)x0.6(triple shurikens damage) = 6000 12000+6000=18000
So 32.5k with sword, and 18k with shurikens. I find that good tbh, good job.
(I lack the information too, so I might be wrong too.)
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Post by Dean Winchester on Feb 14, 2013 20:11:54 GMT -6
this sounds like exactly what waga said, people doing bs damage with lots of health With the time investment people will put in to level their sword skill and throw skill, why shouldn't they deal more damage than those who don't? everybody doesn't have the same amount of time spare training is all that i am saying
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Post by Apex Barry on Feb 14, 2013 22:08:05 GMT -6
Uh, if Matt does what he talked about when the wipe is up, swords most likely won't be hitting near that much anymore.
If anything this new training update will encourage tri-brid styles more so than in the past (on a few that did hybrid) and most likely a hybrid tai style for those that only used swords.
Nin is still left out q.q let's see what the damage changes will do.
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Post by Kurei Hiitaka on Feb 14, 2013 22:13:08 GMT -6
Tai/Nin/Spd uchiha w/ Swords AND shuriken skill. XD
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♛Stigmata Gillz©
Sound Organization
Believe in the gift of the goddess.
Posts: 1,511
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Post by ♛Stigmata Gillz© on Feb 15, 2013 6:12:54 GMT -6
i'm a sword guy matt, you are not going to make me quit using them D<
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Post by Maito 'The Islander' Bone on Feb 15, 2013 7:51:24 GMT -6
So...i'll be able to get 20k sword skill AND 20k throwing skill ?
If so, i don't like that.
How about your SS + TS cannot exceed more than 20k when combined....i really think being able to get both stats to 20k is slightly too overpowered.
So at the cap..I could have 8k sword and 12k throwing or vice versa...but neither can exceed 20k.
Just Maito's thoughts.
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TRVPLXRD THURNIS
ROOT
Couple A B C's, bad bitch double D's poppin' E's I don't give a F told ya am a G
Posts: 514
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Post by TRVPLXRD THURNIS on Feb 15, 2013 8:03:30 GMT -6
With the time investment people will put in to level their sword skill and throw skill, why shouldn't they deal more damage than those who don't? everybody doesn't have the same amount of time spare training is all that i am saying How is that Matt's problem?
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♛Stigmata Gillz©
Sound Organization
Believe in the gift of the goddess.
Posts: 1,511
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Post by ♛Stigmata Gillz© on Feb 15, 2013 8:58:22 GMT -6
So...i'll be able to get 20k sword skill AND 20k throwing skill ? If so, i don't like that. How about your SS + TS cannot exceed more than 20k when combined....i really think being able to get both stats to 20k is slightly too overpowered. So at the cap..I could have 8k sword and 12k throwing or vice versa...but neither can exceed 20k. Just Maito's thoughts. i'm on board with capping both at 20k, it seems like everyone and their mother knew how to throw ninja tools in the show, and some were even skilled sword users. chances are people are gonna just cap one or the other anyways, its too much of a time waster and a hassle to ever do both, and even if you do. Again you'll probably just use one or the other
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Post by Sefirosu on Feb 15, 2013 10:18:35 GMT -6
And if you take the time to cap all three (level and both skills), why shouldn't you deal more damage?
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TRVPLXRD THURNIS
ROOT
Couple A B C's, bad bitch double D's poppin' E's I don't give a F told ya am a G
Posts: 514
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Post by TRVPLXRD THURNIS on Feb 15, 2013 10:49:49 GMT -6
Exactly.
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Post by Kurei Hiitaka on Feb 15, 2013 10:53:37 GMT -6
I could actually see some people doing 8k in 1, 8k in the other, or 10k both; I mean don't windmills and the larger swords to pretty decent damage even w/o maxed weapon skills?
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