Post by Avarice on Dec 7, 2014 10:49:47 GMT -6
Aburames
Mushi Jimangu - Should add a chakra drain to everyone whos standing in the sensor block, but not damage
Punches - Drops bugs on them giving them a small DoT drain
Akimichis
Human Boulder - Should act as a daitoppa, nerf the damage and does damage on knockback
Giant Palm - 2x3 or 3x3 palm slam infront of you in human expansion form/butterfly, 30sec cd does 1.25x Tai.
Naras
Kage Nui - Needles shoot out of your shadow damaging anyone whos stunned in your shadow, Then adds a bleed effect doing DoT for a short time
Shadow Walk - Once you have someone or a couple people trapped in your shadow, you should have the option to make them follow your movements.
Hyuugas - Should be based off speed instead of tai, Considering "Gentle Fist" is a small tap on their chakra nodes, I don't see how tai should effect it's damage, the idea is to quickly tap all their chakra points and render them in a fight, a formula for this could be .5speed + .1 Chakra,
Hoshigakis
Shark bite - .75x tai + 5second bleed DoT for .25x tai
Giant Shark Explosion - 3x3 tile projectile, that explodes for a 3x3 aoe, Does 1.5xnin, 30s cd, 10-15k Chakra per use
Gaaras
Kyuu - Should be controled like Raiton Hashiri with .Alt WASD when shot out
~Puppeteers/Human Puppets~
Body Coil
*.25 Puppetry damage and poison them before pulling them towards you.
Flamethrower
*Could have a damage buff to 1.5x Puppetry with +1 tile range as an upgrade at chiyos.
Sword Arms
*Poison Upgrades
*Slight boost to .35 Puppetry + Tai
Crow
*Kunai it shoots comes from your weapons inventory, Also poisoned kunai
Mother/Father
*Chakra no tate
*Poison Weapons
*Steel wire combo, Where they link their arms together and move together with WASD main controls with the wire 1 space inbetween them. Pierces through, Base Puppetry damage and the puppets themselves can't attack while this jutsu is activated.
Third Kazekage puppet/Satetsu
*Iron sand puppetry based .2 puppetry per second.
*Iron sand poisonable
*Iron sand bullets, Sand appears around the puppet and it shoots 3 tiles of bullets doing damage like housenka.
*Iron sand Branching spikes, 9 spiked rods of sand shoots out of the puppet doing 1.5 puppetry while poisoning anyone it hits, Puppet is frozen in place for 10 seconds before the jutsu retracts allowing it to move again(atleast a 15sec cooldown)
Hiruko
*Shoots 2 sets of triple poisoned senbons that shoots out of your mouth
*Defensive shell, Renders all taijutsu attacks useless from the back
*Senbon Missle, Shoots a small container like object out 4-5 spaces in front of you then randomly shoots off poisoned triple sebons in random directions like Suigadan.
Doton
Doryuudan - Should create a 3 tile wide dragon that randomly shoots a lane like the old ripped housenkas.
Doryuusou - Should attack faster.
Raiton
Should have an option to not stun, stunning costs more chakra OR have each raiton
Lightning Dragon Tornado - Creates a Tornado that slowly moves forward damaging anyone caught in it's range.
Mushi Jimangu - Should add a chakra drain to everyone whos standing in the sensor block, but not damage
Punches - Drops bugs on them giving them a small DoT drain
Akimichis
Human Boulder - Should act as a daitoppa, nerf the damage and does damage on knockback
Giant Palm - 2x3 or 3x3 palm slam infront of you in human expansion form/butterfly, 30sec cd does 1.25x Tai.
Naras
Kage Nui - Needles shoot out of your shadow damaging anyone whos stunned in your shadow, Then adds a bleed effect doing DoT for a short time
Shadow Walk - Once you have someone or a couple people trapped in your shadow, you should have the option to make them follow your movements.
Hyuugas - Should be based off speed instead of tai, Considering "Gentle Fist" is a small tap on their chakra nodes, I don't see how tai should effect it's damage, the idea is to quickly tap all their chakra points and render them in a fight, a formula for this could be .5speed + .1 Chakra,
Hoshigakis
Shark bite - .75x tai + 5second bleed DoT for .25x tai
Giant Shark Explosion - 3x3 tile projectile, that explodes for a 3x3 aoe, Does 1.5xnin, 30s cd, 10-15k Chakra per use
Gaaras
Kyuu - Should be controled like Raiton Hashiri with .Alt WASD when shot out
~Puppeteers/Human Puppets~
Body Coil
*.25 Puppetry damage and poison them before pulling them towards you.
Flamethrower
*Could have a damage buff to 1.5x Puppetry with +1 tile range as an upgrade at chiyos.
Sword Arms
*Poison Upgrades
*Slight boost to .35 Puppetry + Tai
Crow
*Kunai it shoots comes from your weapons inventory, Also poisoned kunai
Mother/Father
*Chakra no tate
*Poison Weapons
*Steel wire combo, Where they link their arms together and move together with WASD main controls with the wire 1 space inbetween them. Pierces through, Base Puppetry damage and the puppets themselves can't attack while this jutsu is activated.
Third Kazekage puppet/Satetsu
*Iron sand puppetry based .2 puppetry per second.
*Iron sand poisonable
*Iron sand bullets, Sand appears around the puppet and it shoots 3 tiles of bullets doing damage like housenka.
*Iron sand Branching spikes, 9 spiked rods of sand shoots out of the puppet doing 1.5 puppetry while poisoning anyone it hits, Puppet is frozen in place for 10 seconds before the jutsu retracts allowing it to move again(atleast a 15sec cooldown)
Hiruko
*Shoots 2 sets of triple poisoned senbons that shoots out of your mouth
*Defensive shell, Renders all taijutsu attacks useless from the back
*Senbon Missle, Shoots a small container like object out 4-5 spaces in front of you then randomly shoots off poisoned triple sebons in random directions like Suigadan.
Doton
Doryuudan - Should create a 3 tile wide dragon that randomly shoots a lane like the old ripped housenkas.
Doryuusou - Should attack faster.
Raiton
Should have an option to not stun, stunning costs more chakra OR have each raiton
Lightning Dragon Tornado - Creates a Tornado that slowly moves forward damaging anyone caught in it's range.