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Post by #Chair Force on May 27, 2013 17:28:50 GMT -6
So, alot of people complain about me nerfing everything,so here is a compiled needed nerf/buff suggestion. There are a few things I do take in consideration when complaining about something needing nerfed. For one, wether or not, can everyone achieve such jutsu. If only 1-3 people can achieve something, then it isn't much of a problem. And for another, the repercussions of using such jutsu. My belief is that nothing should boost your stats over 1.3x of any stat, and no attack(few exceptions) should hit over 1.2x of any stat, this doesn't include things that take in multiple stats to have its final damage calculation. Damage Multiplier Suiranreppuu : Currently the damage is 2x nin, which pretty much doesn't follow my standards, should do .75x, it is relatively easy to land and has little to no drawbacks to the user and has a chance to hit twice. Fuuton Shinkuuha: Definitely needs a nerf, way too spammable with the damage being too high for a 3 tile jutsu. Doton Doryuusou: Currently does but should do 1.5x nin for the simple fact that you will most likely never land this move for the simple slowness of the move. C2 Birds: Currently does 1.4x but needs to do .75x nin for the reason that, it takes no chakra to throw the bird, does 3x3 area damage and you can basically have infinity supply of these birds. Chakra Booster: The damage of this is fine, just needs abit more cool down, it almost has no cool down at all. Senbon/Shuriken: Currently, the Machine Gun of NTFB, the damage is fine, just the rate of throwing such senbon is way to fast and there is pretty much no way of even seeing if you was hit or not. Kikaichu no Jutsu: Honestly, I have no clue what to even buff the damage to, I feel like .05 is too low, but .1 would be too high, so currently I pretty much am lost on this. Missile Barrage: Needs to image that of Housenka(Damage Wise), in the mode of damage, should have an added knockback. Missile Scatter: Needs to have a higher CD, mostly used in hit and run tatics. Akahigi Kiki Sankaku: Does major damage, needs to be 1.5x puppetry Kuropansa: Should be buffed to 1.2x for the limited amount of people who even earn/win this jutsu. Mines: Should do .1x nin. Konan Paper: Currently the multi is probably way too high meaning it is at least .3 nin which pretty much rapes a capped person in a 1v1 match. Needs Lowereing. Satetsu's Shapes: Pretty much about the most easy to kill with jutsu besides FRS, both the triangle and square hit too high. Combined with a Kyuu from them, this is pretty much game over. Both needs to disappear after hitting someone and a locked CD when a shape is out. For example when a user has both shapes, from the time it disappears a CD on it starts that so you cannot summon another shape for 10 seconds.
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Post by ⋆ Reddeye ⋆ on May 27, 2013 18:09:17 GMT -6
Fuuton Rasen Shuriken is fine in my opinion, but does need to be throwable. It'd be kinda weird to tank it.
C2 birds do need to be nerfed. I don't know why they don't use chakra though since it is known that Deidara infuses his chakra into the clay.
"By commonly using these two special abilities in unison, he could create explosive clay: clay infused with his explosive chakra that detonated with the command Katsu (喝) and the seal of confrontation."
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Post by If ur reading this its to late on May 27, 2013 22:50:16 GMT -6
Damage Multiplier Suiranreppuu : Currently the damage is 2x nin, which pretty much doesn't follow my standards, should do .75x, it is relatively easy to land and has little to no drawbacks to the user and has a chance to hit twice. YESFuuton Shinkuuha: Currently does .75x nin but needs to be buffed to 1x nin for the simple fact of major chakra drain for such a simple jutsu. GOD NO, people use this already too muchDoton Doryuusou: Currently does but should do 1.5x nin for the simple fact that you will most likely never land this move for the simple slowness of the move. NOC2 Birds: Currently does 1.4x but needs to do .75x nin for the reason that, it takes no chakra to throw the bird, does 3x3 area damage and you can basically have infinity supply of these birds. YES, add a limit to the amount of birds you can hold at a time +increase the chakra drainChakra Booster: The damage of this is fine, just needs abit more cool down, it almost has no cool down at all. YESFuuton Rasen Shuriken: Should be throwable and should do .75x what ever amount of chakra you put in it. Only sages/KCM (if that's added) should be able to throw itSenbon/Shuriken: Currently, the Machine Gun of NTFB, the damage is fine, just the rate of throwing such senbon is way to fast and there is pretty much no way of even seeing if you was hit or not. Whole thing needs a revamp tbhKikaichu no Jutsu: Honestly, I have no clue what to even buff the damage to, I feel like .05 is too low, but .1 would be too high, so currently I pretty much am lost on this. .75?....although I'm not really savvy on aburamesMissile Barrage: Needs to image that of Housenka(Damage Wise), in the mode of damage, should have an added knockback. Missile Scatter: Needs to have a lower CD, mostly used in hit and run tatics. LOWER CD??, I hope you mean higherAkahigi Kiki Sankaku: Does major damage, needs to be 1.5x puppetry YES, whole damn clan needs nerfKuropansa: Should be buffed to 1.2x for the limited amount of people who even earn/win this jutsu. YES, but increase chakra drain b/c it's currently 500 only. I think Matt knows what he wants to do with this though.Mines: Should do .1x nin. YES
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Post by Apex Barry on May 28, 2013 1:36:11 GMT -6
Senbon are fine o.o they're meant to be that fast to account for their lower damage. Only thing you can do to this is to lower it's damage. Decreasing the throwing speed of them can cause issues.
Roy is correct. Fuuton Shinkuuha atm is spammed... a lot. Not only that, but it has a possibility to hit 3x, you really want to be that unfortunate soul that's hit for 90k damage from 1 Shinkuuha? Jack lost a tourney due to this and it only hit him for 45k at that time. Leave Shinkuuha alone.
I don't really see any kind of redemption for douryuusou. It might as well be replaced with Doton Dosekiryū, the Doton version of Suiryuudan. Both are anime only jutsu, and Douryuusou is pretty much useless because it's so slow.
C2 birds do hit pretty hard. 40k if someone nin whores. Then again most people don't hit very well with it on moving targets. Also, Deidara kneads chakra into the birds, but it's not exactly a lot. Nor is it continuously done. He kneads a little per bird, and detonates them without the use of chakra as well. Just a verbal command. They need to be balanced still, but according to how hard it is to land the jutsu. In addition, Deidara carried clay with him. They can probably get a stat or item that is filled with clay and once that runs out they must go get more from somewhere.
Also, shuriken were not sped up. It's just the senbon as well as a select few projectiles.
Missile scatter needs a higher cooldown, like Roy I hope that's what you meant. It's literally a run and spam jutsu, not a hit and run. Small sword, for example, is hit and run.
Giving Missile barrage a knock back is pointless imo, because they're just going to be lined up for the next hit. Honestly, I think because of the knockback animation it'll make this jutsu harder to dodge.
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TRVPLXRD THURNIS
ROOT
Couple A B C's, bad bitch double D's poppin' E's I don't give a F told ya am a G
Posts: 514
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Post by TRVPLXRD THURNIS on May 28, 2013 1:40:55 GMT -6
Suiranreppu has to be based on tai, because I hit 29k with it and I don't even have nin.
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Post by If ur reading this its to late on May 28, 2013 3:25:19 GMT -6
Roy is correct. Fuuton Shinkuuha atm is spammed... a lot. Not only that, but it has a possibility to hit 3x, you really want to be that unfortunate soul that's hit for 90k damage from 1 Shinkuuha? Jack lost a tourney due to this and it only hit him for 45k at that time. Leave Shinkuuha alone. Lol you can't really bring that Jack incident as argument for shinkuuha. That was sort of a freak thing and I haven't seen anyone else get hit 3 times from it. If they get hit multiple times from one shinkuuha they have no one to blame but themselves.
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Kazuki
ROOT
An Eye for an Eye.. A Tooth for a Tooth... and Evil for Evil. Burn to Ashes
Posts: 600
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Post by Kazuki on May 28, 2013 14:26:02 GMT -6
Senbons need a buff. If you go pure speed, you'll only be doing 9k with them. I say buff them up to .4 x speed + .4 x Throwing Skill. And shurikens need to be sped up too. Its very hard to hit someone with them since there so slow. Not as fast as how senbons are but there too slow atm
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Post by Kurei Hiitaka on May 28, 2013 14:51:13 GMT -6
Should balance the "X chakra" moves like chidori and such anywho. Been a long time coming.
Also I sorta agree, sorta disagree w/ the deidara balances. I think there SHOULD be a clay stat to limit how many birds we make (I had to click 800 C1 birds out of my reserve before I could make C2's) However, I do not agree with making the C2 birds take more chakra or nerfing their damage...I was training on another rock villager to get my aim up, but they're still not easy to land lol.
Shinkuuha...I agree with...my aburame does loads, and he's not even 2k >.>
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Post by Apex Barry on Jun 3, 2013 1:13:28 GMT -6
Kaz, no... hell no. Yuki don't need to be better than they already are. Hell, I believe senbon used to do more but a Yuki got them nerfed down to what they are now (just like people using Byakugan and snipe killing with super high damage shuriken got that nerfed down).
@roy, I've seen people get hit with it more than once if they're diaging. His is a more prominent example as I've only seen him get hit with it 3x. And quote me on it, I said it has the possibility of hitting 3x. Even so, you're doing .75x your nin and doing 15k damage with it, and it's a fast projectile with relatively low chakra cost in comparison to other projectile nin that are that high in damage (excluding Suiryuudan).
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