Post by Oak on May 26, 2013 6:31:14 GMT -6
Here's what I'm thinking about Kisei Kikai no jutsu, also known at the Parasite Demon Demolition Technique.
As seen in Naruto when Sakon and Ukon were fighting Kiba and Akamaru, after activating stage 2 of the cursed seal, this technique allows Ukon to jump into the opponent's body, bonding with them at a molecular level. Ukon then begins to destroy the opponent internally, and since we haven't seen it in full use we can assume they do enough damage to cause fatal complications and then Ukon leaves the body.
The big drawback about this technique in the series, is that if the target loses their life while Ukon is merged with them, Ukon will die as well.
In NTFB, a Sakon gets a twin that is practically disposible, who can also go into cursed seal mode stage 1 and 2. Kisei Kikai no jutsu is in the game, however since Matt hasn't found a way to integrate this jutsu into the game it doesn't currently function.
What I'm suggesting is that, since your twin has both the same health as you and the same chakra (which is never used since your twin doesn't use ninjutsu), that you be able to place your twin in a person in battle, and it will do damage per second until either:
1) Your opponent is at a certain percantage of health, let's say 50% or maybe 75%.
OR
2) Your opponent has lost a certain percentage/amount of health. The damage could be based on your health or some other means.
In both situations, you guys are probably thinking "this jutsu should have a weakness to keep it balanced, since Sakon is already deadly as is". I do have a few ideas of how to make it balanced.
1) If you have more current health than your opponent, you can use it on them, but if they have more current health you can not. I was also thinking that it could work with max health too but since there's no way to train health after you cap it would make the jutsu kinda useless.
and/or
2) Your twin dies if your opponent takes a certain amount of damage
and/or
3) You can't use the jutsu on someone who is in tailed beast mode, raiton armor, susano'o, any sort of armor really including the Kakuzu hard skin technique.
and/or
4) Your twin's health and chakra could drain over the seconds, chakra being first and then health. If you don't de-activate the jutsu before it's health reaches 0 the twin will die and be unusable for a certain amount of time.
I'll be adding more to this later but this is basically my rough draft of how it could be implemented.
As seen in Naruto when Sakon and Ukon were fighting Kiba and Akamaru, after activating stage 2 of the cursed seal, this technique allows Ukon to jump into the opponent's body, bonding with them at a molecular level. Ukon then begins to destroy the opponent internally, and since we haven't seen it in full use we can assume they do enough damage to cause fatal complications and then Ukon leaves the body.
The big drawback about this technique in the series, is that if the target loses their life while Ukon is merged with them, Ukon will die as well.
In NTFB, a Sakon gets a twin that is practically disposible, who can also go into cursed seal mode stage 1 and 2. Kisei Kikai no jutsu is in the game, however since Matt hasn't found a way to integrate this jutsu into the game it doesn't currently function.
What I'm suggesting is that, since your twin has both the same health as you and the same chakra (which is never used since your twin doesn't use ninjutsu), that you be able to place your twin in a person in battle, and it will do damage per second until either:
1) Your opponent is at a certain percantage of health, let's say 50% or maybe 75%.
OR
2) Your opponent has lost a certain percentage/amount of health. The damage could be based on your health or some other means.
In both situations, you guys are probably thinking "this jutsu should have a weakness to keep it balanced, since Sakon is already deadly as is". I do have a few ideas of how to make it balanced.
1) If you have more current health than your opponent, you can use it on them, but if they have more current health you can not. I was also thinking that it could work with max health too but since there's no way to train health after you cap it would make the jutsu kinda useless.
and/or
2) Your twin dies if your opponent takes a certain amount of damage
and/or
3) You can't use the jutsu on someone who is in tailed beast mode, raiton armor, susano'o, any sort of armor really including the Kakuzu hard skin technique.
and/or
4) Your twin's health and chakra could drain over the seconds, chakra being first and then health. If you don't de-activate the jutsu before it's health reaches 0 the twin will die and be unusable for a certain amount of time.
I'll be adding more to this later but this is basically my rough draft of how it could be implemented.