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Post by Dean Winchester on Feb 12, 2013 20:15:02 GMT -6
...Itachi's Susanoo is god mode, why does it need a buff? Konan, I can agree with, lower it just a bit possibly. Whats wrong with Doton? Most of the jutsus are slow and can be dodged. Matt hme wasn't serious, thurnis being a scrub But in reality kaguyas need nerfing or major revamp Konans are fine, they need not to be touched nothing wrung with itachi's God of the storm tech, it's suppose to be like the perfect defense, or semi perfect defense, Doton is as useful as the other elements and it has great utility
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Post by Sefirosu on Feb 12, 2013 21:04:41 GMT -6
3-Buffing Kaguyas and bone bullets, that shit needs a buff asap. 5-Nerfing Konan clan. Why do I get the funny feeling these are suggested because of MSS? Kaguya's bone bullets do not need a buff at all, they hit for 1x tai! If anything, they need a slight nerf to something like .75x tai. Konan's damage is .2x nin (that's with this newest wipe. Last wipe and all wipes before, the paper only hit for .1x nin). At capped, a nin whore Konan's paper hits for only 10k damage. A piece of paper hits for 10k and needs a nerf, but bone bullets, which can be spammed, hits for 50k and needs a buff? If your suggestion is based on you losing MSS to me, don't attack the clan just because I used shushin.
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TRVPLXRD THURNIS
ROOT
Couple A B C's, bad bitch double D's poppin' E's I don't give a F told ya am a G
Posts: 514
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Post by TRVPLXRD THURNIS on Feb 13, 2013 1:24:40 GMT -6
Sefi, so you just saw this post and came here without reading the last one I made right bro? Cause I said that kaguyas need a revamp, and Konans are fine, even when I think that they need a buff. I got fun fighting you, not gonna complain here for something related to that, shame on you for getting this in a very .personal way q.q.
Just remembered that Matt took the post serious too o.o.
Dean, there shouldn't be anything as OP as Itachi's Susano'o, even if it's like that on Anime. All you can do when you see someone in this Susan'o form is running, and it's frustrating.
Plus you just said, perfect or semi-perfect, so you basically agreed with all I said, so your post is so unnecessary.
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Post by Sefirosu on Feb 13, 2013 10:43:33 GMT -6
I respond to each post as I see them, I don't read the whole thread then respond.
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Yoto
Genin
Posts: 71
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Post by Yoto on Feb 13, 2013 18:36:15 GMT -6
akimichi should get pills, they boost but also take health (maybe stam first like with the gates) and with the pepper pill they can use the butterfly wings or something. it would also be cool if an akimichi could make himself bigger (something like the 2 headed dog) for senju maybe some more jutsu? like the wooden dragon and a wooden shield. the wooden arm could also use a buff and the wood bind a nerf (i know this is probably already suggested but still suggesting it) for the kidomaro clan a spider summoning (or any clan but kidomaru as summoner) that can shoot a web or summon smaller spiders for jashins self stab. yes, i know you can use kage bunshin to hurt yourself but still kage bunshin use quite some chakra and stamina. for juugo's a verb to choose if the cs is ai or not. those were my suggestions
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Post by Kurei Hiitaka on Feb 13, 2013 20:42:28 GMT -6
I've suggested the Akimichi Pills/Calorie Control Mode (Basically pill-less version of choji's final pill w/o side effects), along w/ Butterfly Bullet and the Super-Expansion Palm (Chouza's technique where he swells up to a giant size, and his palm causes an earth-shattering shockwave). Really think those could add some potential to akimichi, though ninjutsu/weapons + human boulder works fairly well. Still think it's an idea that should be looked at though XD
If juugo got anything to toggle whether or not they were AI or not, I think it should be a "state" system. I.E., the default "Calm" state boosts Chakra, Ninjutsu, and Taijutsu by 50%, Constantly using CS though, puts you into "Berserk State", which forces you into AI mode, reducing all stats by 25% and setting CC to 0 until you die, reverting to "Calm"
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Post by Matt on Feb 13, 2013 23:09:53 GMT -6
Personally...I'd like to make a "req" of sorts to getting a "Controlled" Full CS, until you have these reqs you don't gain the Full CS verb (The verb would allow you to control the full CS). When you don't have the verb, when you go into Left/Right side there is a small % that you will enter AI mode (and even a smaller % to go Full CS AI)
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TRVPLXRD THURNIS
ROOT
Couple A B C's, bad bitch double D's poppin' E's I don't give a F told ya am a G
Posts: 514
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Post by TRVPLXRD THURNIS on Feb 14, 2013 1:25:07 GMT -6
akimichi should get pills, they boost but also take health (maybe stam first like with the gates) and with the pepper pill they can use the butterfly wings or something. it would also be cool if an akimichi could make himself bigger (something like the 2 headed dog) for senju maybe some more jutsu? like the wooden dragon and a wooden shield. the wooden arm could also use a buff and the wood bind a nerf (i know this is probably already suggested but still suggesting it) for the kidomaro clan a spider summoning (or any clan but kidomaru as summoner) that can shoot a web or summon smaller spiders for jashins self stab. yes, i know you can use kage bunshin to hurt yourself but still kage bunshin use quite some chakra and stamina. for juugo's a verb to choose if the cs is ai or not. those were my suggestions 1-Babun Baika already makes Akimichi fatter. 3-Kidoumaru never summoned a spider, or atleast I think so, don't be creating shit off of your imagination like Moo Moo. 4- Jashins can stab themself by moving diagonally.
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Post by Dean Winchester on Feb 14, 2013 2:25:09 GMT -6
Personally...I'd like to make a "req" of sorts to getting a "Controlled" Full CS, until you have these reqs you don't gain the Full CS verb (The verb would allow you to control the full CS). When you don't have the verb, when you go into Left/Right side there is a small % that you will enter AI mode (and even a smaller % to go Full CS AI) shouldn't the bugg be fixed with AI mode before you just make up new reqs for a move that is already has it's disdavantages
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Yoto
Genin
Posts: 71
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Post by Yoto on Feb 14, 2013 4:27:27 GMT -6
akimichi should get pills, they boost but also take health (maybe stam first like with the gates) and with the pepper pill they can use the butterfly wings or something. it would also be cool if an akimichi could make himself bigger (something like the 2 headed dog) for senju maybe some more jutsu? like the wooden dragon and a wooden shield. the wooden arm could also use a buff and the wood bind a nerf (i know this is probably already suggested but still suggesting it) for the kidomaro clan a spider summoning (or any clan but kidomaru as summoner) that can shoot a web or summon smaller spiders for jashins self stab. yes, i know you can use kage bunshin to hurt yourself but still kage bunshin use quite some chakra and stamina. for juugo's a verb to choose if the cs is ai or not. those were my suggestions 1-Babun Baika already makes Akimichi fatter. 3-Kidoumaru never summoned a spider, or atleast I think so, don't be creating shit off of your imagination like Moo Moo. 4- Jashins can stab themself by moving diagonally. thurnis, i never said that they should get fatter but actually bigger (see choji in the fourth great ninja war for the example) and kidoumaru did summon a spider (see kidoumaru vs neji, kidoumaru used the spiders to stop neji's rotation)
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Post by Red on Feb 14, 2013 6:12:35 GMT -6
Kidomaru does summon a spider thurnis. Chapter 194ish. (narutowikia)
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TRVPLXRD THURNIS
ROOT
Couple A B C's, bad bitch double D's poppin' E's I don't give a F told ya am a G
Posts: 514
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Post by TRVPLXRD THURNIS on Feb 14, 2013 8:32:56 GMT -6
Ahhhh, that's why I said I thought so, sorry shooter.
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Post by Kurei Hiitaka on Feb 14, 2013 8:51:42 GMT -6
Bubun Baika is the "Basic" amongst the akimichi calorie control techniques, anywho.
Bubun Baika is a weaker expansion; the one that's only limited to resizing the body a bit.
Then you have the actual Calorie Control (Which, until the akimichi is strong enough, requires the "lol gonna kill ya" pill), which slims the akimichi down, releasing their chakra and calories in the form of the butterfly wings. Gives access to the mega-quick, mega-powerful Butterfly Bullet attack.
Finally, you have Super-Expansion, which grows the Akimichi to gigantic sizes, and gives them that shockwave palm slappy-thing.
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Yoto
Genin
Posts: 71
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Post by Yoto on Feb 14, 2013 9:20:08 GMT -6
Ahhhh, that's why I said I thought so, sorry shooter. its ok thurnis
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♛Stigmata Gillz©
Sound Organization
Believe in the gift of the goddess.
Posts: 1,511
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Post by ♛Stigmata Gillz© on Feb 15, 2013 20:52:56 GMT -6
Kubikiri's Ability: instead of using a break system for sword's i've devised a way to implement it's ability without having to change the icon to give it a broken state. I suggest it work in a similar manner to jashin's immortality passive, that being said means that when a player is killed with Kubikiri Bocho it'll say something like "Your Sword has Indulged on the Blood of others and the Iron Reinforces the Blade Giving it a Sharper Edge Temporarily." <--- you can paraphrase on that it was just an example. Give it decent boost to SS, saaaaay 5k or so? (or a 1x multiplier) after another person is killed by the blade the Time with the boost Active will Stack, lets say about 30 seconds with the blade boosted, after which the Iron Loses oxidation from Blood Shed and Turns the Blade Dull (bringing it back down to normal damage). The boost to the blade will not stack only the time with which the boost is active.
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Post by Maito 'The Islander' Bone on Feb 16, 2013 4:47:58 GMT -6
Maito what do you suggest? I can do a pop up menu or it automaticly switches to the next weapon in a pre generated line up... I'm fine with something like this,Matt.[ sorry for the late reply ]Might I suggest two separate verbs Matt? The first verb would basically just be re-working the current select verb as a cycle rather than a pop up. Would cycle through Kunai, Shuriken, Senbon, then Windmill shuriken each time it is pressed. The other would be just a verb that cycles between chakra weapons or nomal. The two verbs would be linked, but the second verb would only appear if a clan could utilize it. So the chakra weapon verb would only appear to Kido, Yuki, and Gaara/Satetsu. After cycling to the appropriate weapon (Senbon for Ice, Shuriken for Sand/I-Sand, and any of them for Kido arrow) they can use this second verb to activate/deactivate the use of chakra weapons. Also, is there any hope of the interface revamp being completed or are you still experiencing issues trying to remodel it ? Last but not least,don't forget to replace the splash screens i did with the one Revenge made for the update... Edit: can we have some simple updates like " You must be facing the log/stump " when you're training. Will animations for our training take time to add/ lag the server ? For logs : Punch -> kick -> kick ->punch ( alternating ) etc Sword dummies : just show the dummy being " slashed" and it bouncing from the hit, i dunno...
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Post by Red on Feb 16, 2013 13:46:16 GMT -6
Kubikiri's Ability: instead of using a break system for sword's i've devised a way to implement it's ability without having to change the icon to give it a broken state. I suggest it work in a similar manner to jashin's immortality passive, that being said means that when a player is killed with Kubikiri Bocho it'll say something like "Your Sword has Indulged on the Blood of others and the Iron Reinforces the Blade Giving it a Sharper Edge Temporarily." <--- you can paraphrase on that it was just an example. Give it decent boost to SS, saaaaay 5k or so? (or a 1x multiplier) after another person is killed by the blade the Time with the boost Active will Stack, lets say about 30 seconds with the blade boosted, after which the Iron Loses oxidation from Blood Shed and Turns the Blade Dull (bringing it back down to normal damage). The boost to the blade will not stack only the time with which the boost is active. How about having the base damage of Kubikiri be less than normal? Not a lot just like 1-3k less than a regular 3 tile swords swipe, since it is "dull" (Unless am getting how the sword works wrong.). Then when you kill someone it boosts, and stacks say 2-3 times? Then just adds to the time boosted.
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Post by Apex Barry on Feb 16, 2013 18:34:39 GMT -6
Kubikiri's Ability: instead of using a break system for sword's i've devised a way to implement it's ability without having to change the icon to give it a broken state. I suggest it work in a similar manner to jashin's immortality passive, that being said means that when a player is killed with Kubikiri Bocho it'll say something like "Your Sword has Indulged on the Blood of others and the Iron Reinforces the Blade Giving it a Sharper Edge Temporarily." <--- you can paraphrase on that it was just an example. Give it decent boost to SS, saaaaay 5k or so? (or a 1x multiplier) after another person is killed by the blade the Time with the boost Active will Stack, lets say about 30 seconds with the blade boosted, after which the Iron Loses oxidation from Blood Shed and Turns the Blade Dull (bringing it back down to normal damage). The boost to the blade will not stack only the time with which the boost is active. How about having the base damage of Kubikiri be less than normal? Not a lot just like 1-3k less than a regular 3 tile swords swipe, since it is "dull" (Unless am getting how the sword works wrong.). Then when you kill someone it boosts, and stacks say 2-3 times? Then just adds to the time boosted. Yeah I think you're getting confused on how blades work. When you slice through bone, a blade will continue to get dull, needing more force to perform the same amount of work as a well sharpened sword. Kubikiri Houcho uses the blood of it's enemies to keep its blade at its sharpest, without the need to resharpen it or anything. In game, it'd work by a sword breaking system being added. But Gillz (and I'll throw myself out there) doesn't think that this would be well for the game and is suggesting an alternative to that. One reason being is that all of the other SSM swords would also continue to break.
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Post by Red on Feb 16, 2013 18:38:18 GMT -6
Oh ok, I thought It was the sword is dull without any blood then when you get blood it gets sharper and sharper, then without blood it gets duller and duller. My bad.
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Post by Hashirama Senju on Feb 18, 2013 21:07:13 GMT -6
}My simple suggestion would just be to add a KO system.
After someone gets beaten the shit out of (all health gone) then they faint and their screen goes black. When you keep beating on the person while their fainted, then they die unless getting healed by a medic. They will be knocked out until their hp auto regens back to at least 30% their hp. If the injuries are to severe, they die. The End.
This is probably the most simple shit to add, and wouldn't hurt game play in anyway besides having a bunch of Knocked out bodies everywhere.
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