♛Stigmata Gillz©
Sound Organization
Believe in the gift of the goddess.
Posts: 1,511
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Post by ♛Stigmata Gillz© on Nov 4, 2012 19:24:39 GMT -6
Well like awhile ago i decided to make this suggestion again since it's probably been forgotten in the deep recesses of this forum.
Self Stab: (i'm not sure if this is coming yet or not but i'll suggest it anyway) The way this works is rather simple, you stab yourself. causes damage to both the user and the person he has been linked with could work with .8 Tai+1x SS.
Scythe Throw: Since nuibari is able to be thrown. I see no reason why a jashin scythe shouldn't be able to be as well. Before the cable on his scythe broke hidan was able to use his scythe quite skillfully on the fly. Even being able to control the trajectory. (i'm open for suggestions on what the damage output on this should be. TS would be good but since jashins depend on SS i don't think making this move TS-dependent would be a good idea.)
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Post by Sefirosu on Nov 4, 2012 19:36:58 GMT -6
Self stab should have a cool down / be a one time use jutsu each time the circle is created. Since this is a move to inflict pain or death onto your opponent, and not yourself, the calculation could be something along the lines of .5x Taijutsu + .5x Opponent Health
As for the damage calculation for scythe throw, since the scythe is being thrown, the damage calc should be SS + TS, rather than SS + Tai. Perhaps .85x Throw Skill + .75x Sword Skill?
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Post by F.G.D Slayer, Mello on Nov 4, 2012 19:53:47 GMT -6
Tbh whatever damage calc that's decided for Scythe throw needs to be added into nuibari throw as well. I find it weird that Nuibari throw does MORE damage than a big sword. The fact that it can teleport a player and do 1x tai and 1x SS damage seems to be a bit too much to me.
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Post by Swag~arashi on Nov 4, 2012 21:22:57 GMT -6
Self stab should have a cool down / be a one time use jutsu each time the circle is created. Since this is a move to inflict pain or death onto your opponent, and not yourself, the calculation could be something along the lines of .5x Taijutsu + .5x Opponent Health As for the damage calculation for scythe throw, since the scythe is being thrown, the damage calc should be SS + TS, rather than SS + Tai. Perhaps .85x Throw Skill + .75x Sword Skill? This. Everything this.
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Post by Apex Barry on Nov 4, 2012 23:39:10 GMT -6
Tbh whatever damage calc that's decided for Scythe throw needs to be added into nuibari throw as well. I find it weird that Nuibari throw does MORE damage than a big sword. The fact that it can teleport a player and do 1x tai and 1x SS damage seems to be a bit too much to me. Look at your suggestion. Then back to this one. Then look at your post. Then back to this suggestion. What sir? > Although I do agree that Nuibari is kind OP'd, though a lot of things are in this game >.> Jiongu shield included. NERF!! (No not talking the brand of toys)
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♛Stigmata Gillz©
Sound Organization
Believe in the gift of the goddess.
Posts: 1,511
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Post by ♛Stigmata Gillz© on Nov 5, 2012 2:18:02 GMT -6
im on board with sefi's idea
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Post by Iruna Nakara on Nov 5, 2012 6:23:14 GMT -6
nice idea =)
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Post by Matt on Nov 5, 2012 10:57:07 GMT -6
Isn't the whole point of Hidan's weapon just to do any amount of damage? When he used it agains't Asuma it hardly brushed up agains't his cheek (just to draw blood) and Hidan used it for the jutsu...why not just like, 50% of Throwing + 50% of Taijutsu? The range of the weapon would be good of course, but the whole point of him throwing it was to make contact not maim.
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Post by Apex Barry on Nov 5, 2012 12:54:16 GMT -6
That sounds good Matt. Kind of weird having Hidan require TS as well as SS but maybe that'll get their damage down some as they're pretty much Tai whores as is.
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Kazuki
ROOT
An Eye for an Eye.. A Tooth for a Tooth... and Evil for Evil. Burn to Ashes
Posts: 600
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Post by Kazuki on Nov 5, 2012 16:48:49 GMT -6
I actually had a similar idea to Gillz's scythe throw. But instead of skipping tiles like nuibari's ability. You would throw the scythe and be able to control using alt. WASD, it would leave you frozen while in the action of the throwing the scythe. It would last for 9 seconds, and have a 2 minute cooldown. I'll leave the damage calculations to you guys.
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♛Stigmata Gillz©
Sound Organization
Believe in the gift of the goddess.
Posts: 1,511
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Post by ♛Stigmata Gillz© on Nov 5, 2012 18:55:01 GMT -6
Kaz that would just make things tedious. So I say just keep it like nuibari,
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Post by Sefirosu on Nov 5, 2012 22:26:50 GMT -6
Or you can have it have 2 different types of throws
A throw where the scythe flows a few tiles forward, or a throw where the scythe swings across like a big sword
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♛Stigmata Gillz©
Sound Organization
Believe in the gift of the goddess.
Posts: 1,511
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Post by ♛Stigmata Gillz© on Nov 5, 2012 23:52:07 GMT -6
Or you can have it have 2 different types of throws A throw where the scythe flows a few tiles forward, or a throw where the scythe swings across like a big sword I like that idea the second one sounds almost like a flail swing
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Post by Apex Barry on Nov 6, 2012 0:48:21 GMT -6
OR!
You can have it throw in a straight tile (with a spinning icon) like Nuibari, and alternatively have a throw where the path is circling around the player for a few seconds with like a 3-5 minute CD :0
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Post by Quattro on Nov 7, 2012 15:59:00 GMT -6
Or the throw could be a combination of Throw and swing all in 1 attack like an extended swing to it would like he's swinging the scythe, but he's throwing it
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Post by Apex Barry on Nov 9, 2012 21:27:32 GMT -6
I think it can be like throwing a KK though, it travels in a trajectory straight forward but can change trajectory when coming back to the player.
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