Post by DuckieGasm on Jun 27, 2011 22:53:11 GMT -6
I'm doing this really for my benefit, Because i'am planning for the next wipe, Whenever it will be.
Index:
-Training Methods-
-Stats-
Training Methods
Log Training: Log Training Gains Decent Health And Decent Chakra.
25 Health Per Level.
11 Chakra Per Level.
Requires Stamina To Train.
Sword Training: Sword Training Gives Decent Health And The Least Chakra, But Gives 1-3 Sword Skill Per Level.
15 Health Per Level.
9 Chakra Per Level.
Requires Stamina.
Throw Training: Throw Training Gives You Decent Health And The Most Chakra, And Gives 1-3 Throwing Skill Per Level.
15 Health Per Level.
25 Chakra Per Level.
Senbon - Fastest Method.
Shuriken - Medium speed.
Kunai - Slowest.
Weights: Buying, Wearing, And Walking With Weights On Gives Experience With Each Step, And It's The Slowest Way To Train, But Gives The Highest Health.
50 Health Per Level
15 Chakra Per Level
Slow Leveling..Very Slow.
These Numbers aren't exact, Remember, This is to help give an Idea of how each way works..Real Numbers will be added when game goes back up.
-Stats-
Genjutsu:
-1,000 Gives Kai. When Used, It Cancels Any Gen That Is Currently Active On The User, Except For Tree Gen And The Odd Flute Genjutsu. (Also Works For Getting Out Of Syrup/Ration Variants/Ice.)
-5,000 Gives The Use Of Odd Flute When Wearing It And Sword Gen. Sword Gen Deals Fake Damage Based On Gen, And Stuns The Target. Odd Flute Is a 3x3 Genjutsu Around The User, Stunning Anyone That Is Hit By It.
-7,500 Gives Tree Gen. When Used Stuns The Target.
-Hitting Someone While They're Genned Will Cancel The Gen.
-Uchihas Can Reverse All Gens Except Odd Flute.
-Level 6,500 Gives A AoE Genjutsu similar to a Kaguya's Sawa.
Ninjutsu:
-Adding Stat Points Into Ninjutsu Increases The Damage Ninjutsus Deal.
Strength:
-Adding Stat Points Into Strength(Taijutsu) Increase Physical Damage.
-Increase Punch Damage, Sword Damage, And Any Taijutsu Based Attacks.
-Big Sword Damage Is Sword Skill And Strength Added Together.
-1 Strength = 1 Damage Via Punch.
Stamina:
-Stamina Allows You To Train For Longer Periods Of Time Without Resting, Depending On How You're Training.
-Allows You To "Swim" Longer Distances Without Drowning/Resting.
-Allows You To Use Assassinate And Different Variants Of Bunshin.
Speed:
-Adding Points Into This Increases Throwing Weapon Damage Depending On The Weapon's' Used.
-1,000 Speed Adds 1% Dodge.
-If Your Speed Is Higher Than A Gaara's Ninjutsu Their Kyuu Won't "Catch" You.
Chakra:
-Gain Able By Leveling.(All Methods.)
-Gain Able By Using Training Balloon.
-Small Amount Gained By Mastering Curse Seal.
-Drained By When Sharingan Is Activated.
-Can't Do Anything If At 0 But Rest.
Health:
-Gained By Leveling.(All Methods.)
-Keeps You Alive.
-10% Needed To Use Orochimaru Kawa.
Puppeteer:
-Only Gain Able By Being A Puppet Master/Human Puppet.
-Needed For Puppets To Deal Damage.
Again, I Didn't Add Everything Because This Guide Is Being Made While The Game Is Down..When It Comes Back Up, I'll Update It With More Accurate Numbers.
If You Happen To Know Some Of The Accurate Numbers Off Hand, Please Don't Be Shy.
Index:
-Training Methods-
-Stats-
Training Methods
Log Training: Log Training Gains Decent Health And Decent Chakra.
25 Health Per Level.
11 Chakra Per Level.
Requires Stamina To Train.
Sword Training: Sword Training Gives Decent Health And The Least Chakra, But Gives 1-3 Sword Skill Per Level.
15 Health Per Level.
9 Chakra Per Level.
Requires Stamina.
Throw Training: Throw Training Gives You Decent Health And The Most Chakra, And Gives 1-3 Throwing Skill Per Level.
15 Health Per Level.
25 Chakra Per Level.
Senbon - Fastest Method.
Shuriken - Medium speed.
Kunai - Slowest.
Weights: Buying, Wearing, And Walking With Weights On Gives Experience With Each Step, And It's The Slowest Way To Train, But Gives The Highest Health.
50 Health Per Level
15 Chakra Per Level
Slow Leveling..Very Slow.
These Numbers aren't exact, Remember, This is to help give an Idea of how each way works..Real Numbers will be added when game goes back up.
-Stats-
Genjutsu:
-1,000 Gives Kai. When Used, It Cancels Any Gen That Is Currently Active On The User, Except For Tree Gen And The Odd Flute Genjutsu. (Also Works For Getting Out Of Syrup/Ration Variants/Ice.)
-5,000 Gives The Use Of Odd Flute When Wearing It And Sword Gen. Sword Gen Deals Fake Damage Based On Gen, And Stuns The Target. Odd Flute Is a 3x3 Genjutsu Around The User, Stunning Anyone That Is Hit By It.
-7,500 Gives Tree Gen. When Used Stuns The Target.
-Hitting Someone While They're Genned Will Cancel The Gen.
-Uchihas Can Reverse All Gens Except Odd Flute.
-Level 6,500 Gives A AoE Genjutsu similar to a Kaguya's Sawa.
Ninjutsu:
-Adding Stat Points Into Ninjutsu Increases The Damage Ninjutsus Deal.
Strength:
-Adding Stat Points Into Strength(Taijutsu) Increase Physical Damage.
-Increase Punch Damage, Sword Damage, And Any Taijutsu Based Attacks.
-Big Sword Damage Is Sword Skill And Strength Added Together.
-1 Strength = 1 Damage Via Punch.
Stamina:
-Stamina Allows You To Train For Longer Periods Of Time Without Resting, Depending On How You're Training.
-Allows You To "Swim" Longer Distances Without Drowning/Resting.
-Allows You To Use Assassinate And Different Variants Of Bunshin.
Speed:
-Adding Points Into This Increases Throwing Weapon Damage Depending On The Weapon's' Used.
-1,000 Speed Adds 1% Dodge.
-If Your Speed Is Higher Than A Gaara's Ninjutsu Their Kyuu Won't "Catch" You.
Chakra:
-Gain Able By Leveling.(All Methods.)
-Gain Able By Using Training Balloon.
-Small Amount Gained By Mastering Curse Seal.
-Drained By When Sharingan Is Activated.
-Can't Do Anything If At 0 But Rest.
Health:
-Gained By Leveling.(All Methods.)
-Keeps You Alive.
-10% Needed To Use Orochimaru Kawa.
Puppeteer:
-Only Gain Able By Being A Puppet Master/Human Puppet.
-Needed For Puppets To Deal Damage.
Again, I Didn't Add Everything Because This Guide Is Being Made While The Game Is Down..When It Comes Back Up, I'll Update It With More Accurate Numbers.
If You Happen To Know Some Of The Accurate Numbers Off Hand, Please Don't Be Shy.