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Post by Matt on Feb 18, 2013 22:28:08 GMT -6
Something I have been wanting to add for awhile now has been a KO system...this is taking inspiriation from multiple sources so you have been warned... Health will function as it is now. When ever you hit 0 health, you will be KOed. Upon being KOed you will slowly regain 5% of max health every 5( ) seconds, when you have regained 30% of your max health you will be "Awoke" and able to move around again. This will result in a KOed period of 30 seconds. While you are KO'ed, you will still be able to take damage, if your health reaches -50% of your Max Health while down, you will be "Killed" and a few negative effects will happen...that will be discussed later. After 60 ( ) seconds of KO'ed have passed and you still are KO'ed you will be given the option to click your self to be sent to your village's hospital/spawn point and have it count as a "Kill" (This option is needed to avoid things like death camping/KO locking) A few things to note... ???KO'ed people will have a little Icon floating over their knocked out Body sayed something like "KO'ed!"...this is more in the idea world atm but I want a visable way to tell a dead body apart from a KOed body aside from the Blood pool. Certain Jutsus will only be useable on a KO'ed Body...Orochimaru's Steal Body, Akatsuki's Demon Steal, some Sealing Jutsus, ???Heart Stealing aswell...these are still kinda up in the air. ???Some Jutsu may even only useable WHEN you are KO'ed...Danzo's Reverse Image seal, Forcing Doujutsus to turn on...etc. In certain situations when someone is KO'ed the fighting will be over...Chuunin exams, Tournaments, Sparring. There will be no bad effect from KOing anyone. Now killing on the other hand... With this system in place, Killing will be an act that will require thought, while randomly projectiles still fly across the map, a kill will be a kill and give out certain side effects... If you village kill someone, you will insta be kicked from the village. If you are killed you will ...lose all Ryo and give it to the killer ...lose all expirence in current levels (Throwing, Sword, Level) ...have a death count ...send to respawn ...Respawn timer??? Anything with a next to it is just kinda something thrown out, the idea is how it stands, but if there is a next to it I'm still thinking about the system
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♛Stigmata Gillz©
Sound Organization
Believe in the gift of the goddess.
Posts: 1,511
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Post by ♛Stigmata Gillz© on Feb 18, 2013 23:09:20 GMT -6
Something I have been wanting to add for awhile now has been a KO system...this is taking inspiriation from multiple sources so you have been warned... Health will function as it is now. When ever you hit 0 health, you will be KOed. Upon being KOed you will slowly regain 5% of max health every 5( ) seconds, when you have regained 30% of your max health you will be "Awoke" and able to move around again. This will result in a KOed period of 30 seconds. While you are KO'ed, you will still be able to take damage, if your health reaches -50% of your Max Health while down, you will be "Killed" and a few negative effects will happen...that will be discussed later. After 60 ( ) seconds of KO'ed have passed and you still are KO'ed you will be given the option to click your self to be sent to your village's hospital/spawn point and have it count as a "Kill" (This option is needed to avoid things like death camping/KO locking) A few things to note... ???KO'ed people will have a little Icon floating over their knocked out Body sayed something like "KO'ed!"...this is more in the idea world atm but I want a visable way to tell a dead body apart from a KOed body aside from the Blood pool. Certain Jutsus will only be useable on a KO'ed Body...Orochimaru's Steal Body, Akatsuki's Demon Steal, some Sealing Jutsus, ???Heart Stealing aswell...these are still kinda up in the air. ???Some Jutsu may even only useable WHEN you are KO'ed...Danzo's Reverse Image seal, Forcing Doujutsus to turn on...etc. In certain situations when someone is KO'ed the fighting will be over...Chuunin exams, Tournaments, Sparring. There will be no bad effect from KOing anyone. Now killing on the other hand... With this system in place, Killing will be an act that will require thought, while randomly projectiles still fly across the map, a kill will be a kill and give out certain side effects... If you village kill someone, you will insta be kicked from the village. If you are killed you will ...lose all Ryo and give it to the killer ...lose all expirence in current levels (Throwing, Sword, Level) ...lose certain items to the killer (SSM swords???, event items) ...have a death count ...send to respawn ...Respawn timer??? Anything with a next to it is just kinda something thrown out, the idea is how it stands, but if there is a next to it I'm still thinking about the system I don't like the idea of a respawn timer for sure, think of how often noobs get killed by higher levels with time to kill. they won't get any training done for awhile. Also when you say losing event items. what do you mean? The entire idea seems like it would bring a lot of grief to the players when we pvp.
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Post by F.G.D Slayer, Mello on Feb 18, 2013 23:35:30 GMT -6
Ok I need some clarification on a couple of things here.
1. I'm assuming that the SSM swords dropping will be under certain conditions, like a SSM member leaving with a sword would only have his sword dropped if he's killed by an active SSM member in mist?
2. Event Items dropping seems like a bad idea to me because that's basically allowing someone to fk another player over after working hard to win their event item.
3. "When you have regained 30% of your max health you will be "Awoke" and able to move around again. This will result in a KOed period of 30 seconds. While you are KO'ed, you will still be able to take damage, if your health reaches -50% of your Max Health while down, you will be "Killed" "
So when I'm ko'd and get back to 30% of my max hp, I'll be awaken but in a KO'd status right? and if My hp gets to below 50% I'll be "Killed"? or do you mean negative hp o.o like if I have 100k max hp and I'm in ko'd status I need to be at Minus 50k hp and I'll be dead?
Other than that my opinion and thoughts on this idea is that. I don't think it's very NFB like and I'm iffy on how this will be. Personally I think it'd be fine to leave it as it is but add in a few elements of this idea, minus the ko system.
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Post by NoshiFox \(-_-)z on Feb 18, 2013 23:54:35 GMT -6
I personally like the idea, I just disagree with losing an event after death, and having a respawn time. The only faults I fine with the KO system is what if you're raiding, you don't have time to really kill someone with the rest of the village going after you, but I guess that does make it more realistic... in a way.
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Post by F.G.D Slayer, Mello on Feb 18, 2013 23:55:41 GMT -6
But shouldn't there be SOME jutsus that bypass the KO system and are insta kill? I find it hard to believe that a person getting hit by something like kirin will only end up being ko'd. It's just something I'm pointing out.
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Post by Quattro on Feb 19, 2013 0:03:20 GMT -6
I disagree with this idea the ko system should stay over there in rotp. Another thing im not so sure on is this item drop and the village killing thing thats a lil harsh right there. Someone could have been trying their hardest to win a tourney then finally wins one then all of a sudden a noob gets that person kicked; For example, ssm just gt into it gt a sword then a person who's mad because they failed the test then bam the noob makes sets him up to get kicked from the village, see where I'm going with this Matt?
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Post by NoshiFox \(-_-)z on Feb 19, 2013 0:15:59 GMT -6
I'm with mello is something hits well over your health by a large margin then you should be insta killed. Say if you have 100k health, you're just a normal dude not close to cap at all and you get hit with with a iunno 300k chidori you should be insta killed. Same with Kirin, C0, Joki Boi, etci. If the jutsu hit's a certain percent over your current health and it takes all of it, plus some you should just insta die. I'd assume if I amat someone and they get KO'd it would still burn them well pass their ko and into their deaths.
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Post by Matt on Feb 19, 2013 0:32:47 GMT -6
Updated the list. Event Items would be things like the scrolls from FoD and special events, not items won from events. SSM swords would be given to the killer if they were in SSM and the current "owner" wasnt. These things are still going to be in the final version but I removed it for lack of confusion. If you had 10k health and were hit for 30k health then yes, you would just die. If you are just "Sparring" then there will be a different area for that in which you cant go below 0 HP and when you are KO'ed you are removed. Some Jutsus will go away when KO'ed, some (like Amat, Poison, etc) will keep hitting you after you had been KO'ed. This will be were Medics come in and such. The KO system is from more then just ROTP, please read the first sentence in the post NPOTN, GOA, SOL, ROTP, and more games use a KO system, as I have said, I have wanted to add this system for awhile and I have made more then just this topic about it.
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Post by Matt on Feb 19, 2013 0:33:45 GMT -6
Yes, Some Jutsus will just rape your health. Kirin will be one of them.
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Post by Matt on Feb 19, 2013 0:35:00 GMT -6
As for the respawn timer, I think something is needed to show that "You died and you need to step up if you don't want this to happen again!"...
Exp losing and Ryo lost may be enough, but I have to put the new system up first...
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Post by F.G.D Slayer, Mello on Feb 19, 2013 0:41:51 GMT -6
For those special sparring areas, I'm assuming there will be more than one? As to avoid 2 players hogging the sparring area or w/e. Maybe a rework of the map and add some sparring zones in each village? Or maybe some sort of Village toggle or spar mode toggle can be implemented to avoid villagers getting kicked out from killing their fellow villagers. A spar mode toggle would basically make it impossible for any of your attacks to kill a person even if it does massive amounts of damage. It'd simply put them in KO'd status. The only ones I see this sparring zone helping out are players who would like to spar with fellow villagers without the risk of getting kicked. System seems interesting enough though and I'd be willing to give it a try.
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Post by NoshiFox \(-_-)z on Feb 19, 2013 0:47:32 GMT -6
Ahh, now the event item thing makes more sense, and I can see how a respawn time could be useful for raiders, making it more of a raid with your village/amigos than soloing it. This idea is rocking with teh grooves. There's also more than enough room to add a sparring area in most villages except maybe rock. *cough* Grass Village *cough*
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♛Stigmata Gillz©
Sound Organization
Believe in the gift of the goddess.
Posts: 1,511
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Post by ♛Stigmata Gillz© on Feb 19, 2013 0:54:53 GMT -6
Updated the list. Event Items would be things like the scrolls from FoD and special events, not items won from events. SSM swords would be given to the killer if they were in SSM and the current "owner" wasnt. These things are still going to be in the final version but I removed it for lack of confusion. If you had 10k health and were hit for 30k health then yes, you would just die. If you are just "Sparring" then there will be a different area for that in which you cant go below 0 HP and when you are KO'ed you are removed. Some Jutsus will go away when KO'ed, some (like Amat, Poison, etc) will keep hitting you after you had been KO'ed. This will be were Medics come in and such. The KO system is from more then just ROTP, please read the first sentence in the post NPOTN, GOA, SOL, ROTP, and more games use a KO system, as I have said, I have wanted to add this system for awhile and I have made more then just this topic about it. Except that poison isn't really lethal
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TRVPLXRD THURNIS
ROOT
Couple A B C's, bad bitch double D's poppin' E's I don't give a F told ya am a G
Posts: 514
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Post by TRVPLXRD THURNIS on Feb 19, 2013 1:21:53 GMT -6
The game is fine as how it is, why changing so much things >.>?
Changes=/ progression sometimes, this is among the worst ideas that have been suggested in my opinion.
Atleast wait some wipes before doing that, and I'll quit when it's added.
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Post by Dean Winchester on Feb 19, 2013 6:14:27 GMT -6
But shouldn't there be SOME jutsus that bypass the KO system and are insta kill? I find it hard to believe that a person getting hit by something like kirin will only end up being ko'd. It's just something I'm pointing out. Kisame survived an ohko why ca't anyone else
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Post by Maito 'The Islander' Bone on Feb 19, 2013 6:50:37 GMT -6
But shouldn't there be SOME jutsus that bypass the KO system and are insta kill? I find it hard to believe that a person getting hit by something like kirin will only end up being ko'd. It's just something I'm pointing out. Kisame survived an ohko why ca't anyone else Which OHKO was that ? I don't see an average ninja surviving a Kirin >_> or the black ant jutsu... @thurnis Stop being a wuss. CHANGE is exactly what we need. If you can't adapt, the door is open.... I'm just saying " bruh ".
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TRVPLXRD THURNIS
ROOT
Couple A B C's, bad bitch double D's poppin' E's I don't give a F told ya am a G
Posts: 514
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Post by TRVPLXRD THURNIS on Feb 19, 2013 7:15:18 GMT -6
Not this type of change, 'bruh', nobody never complained about such a thing like this.
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Post by Tidus on Feb 19, 2013 7:22:32 GMT -6
Idea is pretty cool I just disagree with the insta boot for killing a villager. Theirs been plenty times when villagers get caught in a crossfire(especially in Leaf) Suppose your Tryna stop a raider and Accidentially hit a idle villager or even one who was trying to assist you. Doesn't seem fair that you'll get booted. Btw this is all with the assumption that you'll hit well over their health(perhaps a Chidori, AoE mistake, Amat etc.) So yeah I feel the vboot system should remain the same. Or add some kind of friendly fire thing making it so you can't harm your own villagers while its toggled.
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Post by Matt on Feb 19, 2013 10:14:42 GMT -6
Hmh...I am still going to keep the idea of Village Kill = Boot. If its a mistake then the Kage can just re-invite you. Maybe instead of a "Sparring Building" like I had planned, a "Sparring Mode" in which the most you can do to someone is knock their HP to 0 IF THEY BELONG TO THE SAME VILLAGE AS YOU. Of course you could easily toggle this on/off so you could start sparring then...opps, you seem to have died~
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♛Stigmata Gillz©
Sound Organization
Believe in the gift of the goddess.
Posts: 1,511
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Post by ♛Stigmata Gillz© on Feb 19, 2013 10:27:02 GMT -6
Hmh...I am still going to keep the idea of Village Kill = Boot. If its a mistake then the Kage can just re-invite you. Maybe instead of a "Sparring Building" like I had planned, a "Sparring Mode" in which the most you can do to someone is knock their HP to 0 IF THEY BELONG TO THE SAME VILLAGE AS YOU. Of course you could easily toggle this on/off so you could start sparring then...opps, you seem to have died~ You overestimate our kages matt v.v
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